Summary

I am a hard-working, dedicated individual that has had a passion for game artwork for years. I am always eager to expand my knowledge and push my artwork as far as possible.

Tools:
3ds max
Photoshop
Substance designer
Substance painter
Zbrush
Mudbox
Quixel NDO
Marmoset Toolbag 2
Unreal engine 4
Xnormal
world machine

Education:

BA (Hons) Computer Games Art (First class with Honors)

Harrogate College: BTEC Level 3 subsidiary diploma in Art and design grade distinction June 2012

Other qualifications available upon request

Previous volunteering and retail work has given me strong communication skills and experience working in a team

Skills

  • 3D Modeling
  • Texturing
  • Hard Surface Modeling
  • Environment Design
  • Environment Modeling
  • Digital Sculpting
  • Prop Modeling
  • Physically Based Rendering
  • Texture Baking
  • UV Mapping
  • modularity
  • High-poly Modeling
  • procedural texturing in substance
  • Tiling textures
  • Software Proficiency

    3ds Max
    3ds Max
    Substance Designer
    Substance Designer
    ZBrush
    ZBrush
    Unreal Engine
    Unreal Engine
    Mudbox
    Mudbox
    Photoshop
    Photoshop
    Marmoset Toolbag
    Marmoset Toolbag
    xNormal
    xNormal
    NDO
    NDO