Onward VR (Update 2.0) - Downfall Remastered

Everything in the Environment is low poly using zero normal maps/specular, only flat diffuse and baked lighting with only 3 shaders (Building, prop and foliage) to ensure it ran well in VR on Quest 2 with many characters/weapons on screen.
This is a remaster of an existing map called Downfall. I was lead artist on this environment, I was responsible for the art pipeline, lighting, grading, tiling textures, set dressing and planning/reviews.

Credits to:
www.artstation.com/mob
www.artstation.com/raken501
www.artstation.com/artwork/Ke29zW
www.artstation.com/alexysdemers