Onward VR Update 2.0 - Overgrowth

Everything in the Environment is low poly using zero normal maps/specular (aside from the water), only flat diffuse and baked lighting used along with 4 shaders (Building, prop, water and foliage) to ensure it ran well in VR on Quest 2 with many characters/weapons on screen.
This is a new map using a new environment art pipeline created for the Onward 2.0 update.

I Designed and came up with the visual direction for the level and created the full layout/gameplay design. I was also responsible for the lighting, set dressing, tiling material creation and final scene optimisation.

Credits to:
www.artstation.com/mob
www.artstation.com/raken501
www.artstation.com/artwork/Ke29zW
www.artstation.com/alexysdemers